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Kling Motion Control ๋งˆ์Šคํ„ฐํ•˜๊ธฐ: AI ๋””์ง€ํ„ธ ํผํŽซ (Digital Puppetry) ์™„๋ฒฝ ๊ฐ€์ด๋“œ (2026)
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Kling Motion Control ๋งˆ์Šคํ„ฐํ•˜๊ธฐ: AI ๋””์ง€ํ„ธ ํผํŽซ (Digital Puppetry) ์™„๋ฒฝ ๊ฐ€์ด๋“œ (2026)

Kling AI

[!NOTE] ์ด ๊ฐ€์ด๋“œ๋Š” 2026๋…„ 1์›” ๊ธฐ์ค€ ๊ณต์‹ Kling AI Motion Control ๋ฌธ์„œ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

Kling Motion Control ๋งˆ์Šคํ„ฐํ•˜๊ธฐ: AI ๋””์ง€ํ„ธ ํผํŽซ (Digital Puppetry) ์™„๋ฒฝ ๊ฐ€์ด๋“œ (2026)

๊ธ‰๋ณ€ํ•˜๋Š” AI ๋น„๋””์˜ค ์ƒ์„ฑ ๋ถ„์•ผ์—์„œ, Kling Motion Control์€ ํ™•๋ฅ ์  ์ƒ์„ฑ(Stochastic generation)์—์„œ ๊ฒฐ์ •๋ก ์  ์ œ์–ด(Deterministic control)๋กœ์˜ ํŒจ๋Ÿฌ๋‹ค์ž„ ์ „ํ™˜์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. ์ด ๊ธฐ์ˆ ์€ ํฌ๋ฆฌ์—์ดํ„ฐ๊ฐ€ '๋””์ง€ํ„ธ ํผํŽซ (Digital Puppetry)'์— ์ ‘๊ทผํ•˜๋Š” ๋ฐฉ์‹์„ ์™„์ „ํžˆ ๋ฐ”๊พธ์–ด ๋†“์•˜์œผ๋ฉฐ, ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜๊ณผ ๋™์ž‘ ๋ณต์ œ์— ์žˆ์–ด ์ „๋ก€ ์—†๋Š” ์ •๋ฐ€ํ•จ์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ์šด์— ์˜์กดํ•˜๋˜ ๊ธฐ์กด์˜ AI ๋น„๋””์˜ค ๋„๊ตฌ๋“ค๊ณผ ๋‹ฌ๋ฆฌ, Kling Motion Control์€ ์ผ๊ด€๋˜๊ณ  ๊ณ ํ’ˆ์งˆ์˜ ๊ฒฐ๊ณผ๋ฌผ์„ ์–ป๊ธฐ ์œ„ํ•œ ์ฒด๊ณ„์ ์ธ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

Motion Control vs. Motion Brush: ์ฐจ์ด์  ์ดํ•ดํ•˜๊ธฐ

Kling Motion Control๊ณผ Motion Brush ๊ธฐ์ˆ ์˜ ์ฐจ์ด๋ฅผ ์ดํ•ดํ•˜๋Š” ๊ฒƒ์€ ๊ฐ๊ฐ์˜ ์ ์šฉ ๋ถ„์•ผ๋ฅผ ํŒŒ์•…ํ•˜๋Š” ๋ฐ ์žˆ์–ด ๋งค์šฐ ์ค‘์š”ํ•ฉ๋‹ˆ๋‹ค.

Motion Control์€ ์Šค์ผˆ๋ ˆํ†ค ๊ธฐ๋ฐ˜(Skeleton-driven) ์ ‘๊ทผ ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. AI๊ฐ€ ๋ ˆํผ๋Ÿฐ์Šค ์˜์ƒ์—์„œ ๊ธฐ๋ณธ ๋ผˆ๋Œ€ ๊ตฌ์กฐ์™€ ๊ด€์ ˆ์˜ ์›€์ง์ž„์„ ์‹ฌ์ธต ๋ถ„์„ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ์‹์€ ๋ณต์žกํ•œ ์‹ ์ฒด ๋™์ž‘์„ ํ•ด๋ถ€ํ•™์ ์œผ๋กœ ์ •ํ™•ํ•˜๊ฒŒ ๋ณต์ œํ•˜๋Š” ๋ฐ ํƒ์›”ํ•ฉ๋‹ˆ๋‹ค.

๋ฐ˜๋ฉด, Motion Brush ๋„๊ตฌ๋“ค์€ ๊ถค์  ๊ธฐ๋ฐ˜(Trajectory-driven) ํŒจํ„ด์„ ๋”ฐ๋ฅด๋ฉฐ, ๊ตฌ์กฐ์  ์—ญํ•™๋ณด๋‹ค๋Š” ์›€์ง์ž„์˜ ๊ฒฝ๋กœ(Path)์— ์ดˆ์ ์„ ๋งž์ถฅ๋‹ˆ๋‹ค. ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜์—๋Š” ํšจ๊ณผ์ ์ด์ง€๋งŒ, ์‚ฌ์‹ค์ ์ธ ์ธ๊ฐ„์˜ ์›€์ง์ž„์„ ๋ณต์ œํ•˜๋Š” ๋ฐ ํ•„์š”ํ•œ ์ •๋ฐ€ํ•จ์€ ๋ถ€์กฑํ•ฉ๋‹ˆ๋‹ค.

์ƒ์ฒด์—ญํ•™(Biomechanics)์„ ์ดํ•ดํ•˜๋Š” Kling Motion Control ์‹œ์Šคํ…œ์˜ ๋Šฅ๋ ฅ์€ ์ž์—ฐ์Šค๋Ÿฌ์šด ์›€์ง์ž„ ํŒจํ„ด์ด ํ•„์š”ํ•œ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์—์„œ ํŠนํžˆ ๊ทธ ์ง„๊ฐ€๋ฅผ ๋ฐœํœ˜ํ•ฉ๋‹ˆ๋‹ค.

์‹ฌ์ธต ๋ถ„์„: ๋‘ ๊ฐ€์ง€ ์บ๋ฆญํ„ฐ ์˜ค๋ฆฌ์—”ํ…Œ์ด์…˜ ๋ชจ๋“œ (Character Orientation Modes)

Kling Motion Control Mode 1 vs Mode 2

๋ชจ๋“œ 1: Character Orientation Matches Video (์ „์‹  ์•ก์…˜, ์Šคํฌ์ธ ์— ์ตœ์ )

์ด ๊ธฐ๋ณธ ๋ชจ๋“œ๋Š” ๋ ˆํผ๋Ÿฐ์Šค ๋น„๋””์˜ค์—์„œ ๋ณด์ด๋Š” ์บ๋ฆญํ„ฐ์™€ ํ™˜๊ฒฝ ๊ฐ„์˜ ๊ณต๊ฐ„์  ๊ด€๊ณ„๋ฅผ ์œ ์ง€ํ•˜๋Š” ๊ฒƒ์„ ์ตœ์šฐ์„ ์œผ๋กœ ํ•ฉ๋‹ˆ๋‹ค.

Character Orientation Matches Video๋ฅผ ์„ ํƒํ•˜๋ฉด, AI๋Š” ์›๋ณธ ์นด๋ฉ”๋ผ์˜ ์›๊ทผ๊ฐ(Perspective)๊ณผ ๋ฐฐ๊ฒฝ์— ๋Œ€ํ•œ ์บ๋ฆญํ„ฐ์˜ ์œ„์น˜๋ฅผ ๊ทธ๋Œ€๋กœ ๋ณด์กดํ•ฉ๋‹ˆ๋‹ค. ์ด ์ ‘๊ทผ ๋ฐฉ์‹์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ƒํ™ฉ์— ์ด์ƒ์ ์ž…๋‹ˆ๋‹ค:

  • ์Šคํฌ์ธ  ์‹œํ€€์Šค: ๊ฒฝ๊ธฐ์žฅ ๋‚ด ๋ฐฉํ–ฅ ๊ฐ๊ฐ ์œ ์ง€๊ฐ€ ์ค‘์š”ํ•œ ๊ฒฝ์šฐ
  • ๋Œ„์Šค ๊ณต์—ฐ: ๋ฌด๋Œ€ ์œ„์น˜์˜ ์ผ๊ด€์„ฑ์ด ํ•„์š”ํ•œ ๊ฒฝ์šฐ
  • ์•ก์…˜ ์žฅ๋ฉด: ๋ณต์žกํ•œ ํ™˜๊ฒฝ ์ƒํ˜ธ์ž‘์šฉ์ด ์žˆ๋Š” ๊ฒฝ์šฐ
  • ๊ทธ๋ฃน ํ™œ๋™: ๊ณต๊ฐ„์  ๊ด€๊ณ„๊ฐ€ ์ค‘์š”ํ•œ ๊ฒฝ์šฐ

์‹œ์Šคํ…œ์€ ๋ ˆํผ๋Ÿฐ์Šค ๋น„๋””์˜ค์˜ ์นด๋ฉ”๋ผ ์•ต๊ธ€๊ณผ ์บ๋ฆญํ„ฐ ๋ฐฐ์น˜๋ฅผ ๋ถ„์„ํ•œ ๋‹ค์Œ, ์ด๋Ÿฌํ•œ ๊ณต๊ฐ„์  ์ œ์•ฝ์„ ์ƒ์„ฑ๋œ ์ฝ˜ํ…์ธ ์— ์ ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ด๋Š” ๊ฐ€์ƒ ํ™˜๊ฒฝ ๋‚ด์—์„œ ์›€์ง์ž„์ด ๋งฅ๋ฝ์— ๋งž๊ฒŒ ์œ ์ง€๋˜๋„๋ก ๋ณด์žฅํ•ฉ๋‹ˆ๋‹ค.

๋ชจ๋“œ 2: Character Orientation Matches Image (์—ฐ๊ธฐ, ์นด๋ฉ”๋ผ ๋ฌด๋น™์— ์ตœ์ )

Character Orientation Matches Image๋ฅผ ์„ ํƒํ•˜๋ฉด, ์‹œ์Šคํ…œ์€ ์ž…๋ ฅ ์ด๋ฏธ์ง€์— ์žˆ๋Š” ์บ๋ฆญํ„ฐ์˜ ์›๋ž˜ ํฌ์ฆˆ์™€ ๋ฐฉํ–ฅ์„ ์šฐ์„ ์‹œํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ชจ๋“œ๋Š” ์บ๋ฆญํ„ฐ์˜ ์ผ๊ด€์„ฑ์„ ์œ ์ง€ํ•˜๋ฉด์„œ ๋” ์ฐฝ์˜์ ์ธ ์นด๋ฉ”๋ผ ์ž‘์—…(Camera work)์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค.

์ฃผ์š” ์ ์šฉ ๋ถ„์•ผ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค:

  • ๋“œ๋ผ๋งˆํ‹ฑํ•œ ์—ฐ๊ธฐ: ๊ฐ์ •์„ ์˜ ์ผ๊ด€์„ฑ์ด ํ•„์š”ํ•œ ๊ฒฝ์šฐ
  • ํด๋กœ์ฆˆ์—… ์ƒท (Close-up shots): ํ‘œ์ • ์—ฐ๊ธฐ๊ฐ€ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ๊ฒฝ์šฐ
  • ์นด๋ฉ”๋ผ ๋ฌด๋น™ ์‹œํ€€์Šค: ํŒฌ(Pan), ํ‹ธํŠธ(Tilt), ์คŒ(Zoom) ๋“ฑ
  • ์บ๋ฆญํ„ฐ ์ค‘์‹ฌ ์„œ์‚ฌ: ํ™˜๊ฒฝ์  ์ œ์•ฝ์ด ์ตœ์†Œํ™”๋œ ๊ฒฝ์šฐ

์ด ๋ชจ๋“œ๋Š” ์‚ฌ์‹ค์ƒ ์บ๋ฆญํ„ฐ์˜ ๋ฐฉํ–ฅ์„ ์นด๋ฉ”๋ผ ์‹œ์ ์—์„œ ๋ถ„๋ฆฌ(Decouple)ํ•˜์—ฌ, ํฌ๋ฆฌ์—์ดํ„ฐ์—๊ฒŒ ์‹œ๋„ค๋งˆํ‹ฑ ์Šคํ† ๋ฆฌํ…”๋ง์— ์žˆ์–ด ๋” ํฐ ์œ ์—ฐ์„ฑ์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. AI๋Š” ์บ๋ฆญํ„ฐ์˜ ๊ธฐ๋ณธ ํฌ์ฆˆ๋ฅผ ์œ ์ง€ํ•˜๋Š” ๋ฐ ์ง‘์ค‘ํ•˜๊ณ , ๊ฐ€์ƒ ์นด๋ฉ”๋ผ๋Š” ๋…๋ฆฝ์ ์œผ๋กœ ์›€์ง์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ „๋ฌธ์ ์ธ ๊ฒฐ๊ณผ๋ฅผ ์œ„ํ•œ ๋‹จ๊ณ„๋ณ„ ์›Œํฌํ”Œ๋กœ์šฐ

์ค€๋น„: ์ž…๋ ฅ ์‚ฌ์–‘ (Input Specifications)

์„ฑ๊ณต์ ์ธ Kling Motion Control ๊ตฌํ˜„์€ ์˜ฌ๋ฐ”๋ฅธ ์ž…๋ ฅ ์ค€๋น„์—์„œ ์‹œ์ž‘๋ฉ๋‹ˆ๋‹ค. ์ตœ์ ์˜ ๊ฒฐ๊ณผ๋ฅผ ์œ„ํ•ด ๋‹ค์Œ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋”ฐ๋ฅด์„ธ์š”:

๋ ˆํผ๋Ÿฐ์Šค ๋น„๋””์˜ค ์š”๊ตฌ ์‚ฌํ•ญ:

  • ๊ธธ์ด: 330์ดˆ (์ถ”์ฒœ ๊ตฌ๊ฐ„: 515์ดˆ)
  • ํ•ด์ƒ๋„: ์ตœ์†Œ 720p, ๊ถŒ์žฅ 1080p ์ด์ƒ
  • ํ”ผ์‚ฌ์ฒด ๊ฐ€์‹œ์„ฑ: ์ „์‹ ์ด ํ”„๋ ˆ์ž„์— ๋“ค์–ด์™€์•ผ ํ•˜๋ฉฐ, ๊ฐ€๋ ค์ง„ ๋ถ€๋ถ„์ด ์—†์–ด์•ผ ํ•จ
  • ์›€์ง์ž„ ํ’ˆ์งˆ: ์ปท์ด๋‚˜ ์ ํ”„ ์—†์ด ๋ช…ํ™•ํ•˜๊ณ  ์—ฐ์†์ ์ธ ๋™์ž‘
  • ์กฐ๋ช…: ์ผ๊ด€๋œ ์กฐ๋ช…, ๊ทน์‹ฌํ•œ ๊ทธ๋ฆผ์ž๋Š” ํ”ผํ•  ๊ฒƒ

์บ๋ฆญํ„ฐ ์ด๋ฏธ์ง€ ์‚ฌ์–‘:

  • ์„ ๋ช…๋„: ์–ผ๊ตด ํŠน์ง•์ด ์ž˜ ๋ณด์ด๋Š” ๊ณ ํ•ด์ƒ๋„ ์ด๋ฏธ์ง€
  • ํฌ์ฆˆ: ์˜๋„ํ•œ ์›€์ง์ž„๊ณผ ๋งค์นญ๋˜๋Š” ์ž์—ฐ์Šค๋Ÿฌ์šด ์„œ ์žˆ๋Š” ์ž์„ธ ๋˜๋Š” ์•ก์…˜ ํฌ์ฆˆ
  • ๋ฐฐ๊ฒฝ: ๋‹จ์ˆœํ•˜๊ณ  ์ •๋ˆ๋œ ๋ฐฐ๊ฒฝ์ด ๊ฐ€์žฅ ์ข‹์Œ
  • ์กฐ๋ช…: ๊ฑฐ์นœ ๊ทธ๋ฆผ์ž ์—†๋Š” ๊ท ์ผํ•œ ์กฐ๋ช…

ํ”„๋กœ์„ธ์Šค: ๋ ˆํผ๋Ÿฐ์Šค ์—…๋กœ๋“œ โ†’ ๋ชจ๋“œ ์„ ํƒ โ†’ ํ™˜๊ฒฝ ํ”„๋กฌํ”„ํŠธ

  1. ๋ ˆํผ๋Ÿฐ์Šค ๋น„๋””์˜ค ์—…๋กœ๋“œ: ๋ณต์ œํ•˜๊ณ  ์‹ถ์€ ์›€์ง์ž„ ํŒจํ„ด์„ ์ž˜ ๋ณด์—ฌ์ฃผ๋Š” ๊ณ ํ’ˆ์งˆ ๋ ˆํผ๋Ÿฐ์Šค ํด๋ฆฝ์„ ์„ ํƒํ•˜์—ฌ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค. ํ”ผ์‚ฌ์ฒด๊ฐ€ ๋ช…ํ™•ํ•˜๊ฒŒ ๋ณด์ด๊ณ  ์›€์ง์ž„์ด ๋Š๊ธฐ์ง€ ์•Š๋Š”์ง€ ํ™•์ธํ•˜์„ธ์š”.
  2. ์˜ค๋ฆฌ์—”ํ…Œ์ด์…˜ ๋ชจ๋“œ ์„ ํƒ: ์ฐฝ์ž‘ ๋ชฉํ‘œ์— ๋”ฐ๋ผ ํ™˜๊ฒฝ์  ์ผ๊ด€์„ฑ์„ ์œ„ํ•ด์„œ๋Š” Character Orientation Matches Video๋ฅผ, ์บ๋ฆญํ„ฐ ์ค‘์‹ฌ์˜ ์Šคํ† ๋ฆฌํ…”๋ง์„ ์œ„ํ•ด์„œ๋Š” Character Orientation Matches Image๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.
  3. ํ™˜๊ฒฝ ํ”„๋กฌํ”„ํŠธ ์ž‘์„ฑ: ๊ตฌ์ฒด์ ์ด๊ณ  ์ƒ์ƒํ•œ ์–ธ์–ด๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์›ํ•˜๋Š” ๋ฐฐ๊ฒฝ์„ ๋ฌ˜์‚ฌํ•ฉ๋‹ˆ๋‹ค.
    • ์˜ˆ์‹œ: "A futuristic cityscape at dusk with neon lights reflecting on wet streets" (์ –์€ ๊ฑฐ๋ฆฌ์— ๋„ค์˜จ ๋ถˆ๋น›์ด ๋ฐ˜์‚ฌ๋˜๋Š” ํ•ด์งˆ๋…˜์˜ ๋ฏธ๋ž˜ ๋„์‹œ ํ’๊ฒฝ).
  4. ๊ฒ€ํ†  ๋ฐ ์ƒ์„ฑ: ์„ค์ •์„ ๋ฏธ๋ฆฌ ํ™•์ธํ•œ ํ›„ ์ƒ์„ฑ ํ”„๋กœ์„ธ์Šค๋ฅผ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค. AI๊ฐ€ ์ž…๋ ฅ์„ ๋ถ„์„ํ•˜๊ณ  ๋ชจ์…˜ ์ œ์–ด ์‹œํ€€์Šค๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.

ํ”„๋กฌํ”„ํŠธ๋ฅผ ํ†ตํ•œ ๊ณ ๊ธ‰ ์นด๋ฉ”๋ผ ์ œ์–ด

Kling AI Camera Control Prompts Guide

Character Orientation Matches Image ๋ชจ๋“œ๋Š” ๋…๋ฆฝ์ ์ธ ์นด๋ฉ”๋ผ ์›€์ง์ž„์„ ์ง€์›ํ•˜๋ฏ€๋กœ, ์ „๋žต์ ์ธ ํ”„๋กฌํ”„ํŒ…์„ ํ†ตํ•ด ์ •๊ตํ•œ ์‹œ๋„ค๋งˆํ‹ฑ ํšจ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค:

ํŒฌ ์ƒท (Pan Shots)

๋‹ค์Œ๊ณผ ๊ฐ™์€ ํ”„๋กฌํ”„ํŠธ๋กœ ์ˆ˜ํ‰ ์นด๋ฉ”๋ผ ์›€์ง์ž„์„ ๋งŒ๋“œ์„ธ์š”:

  • "Slow pan from left to right revealing the expansive landscape" (๊ด‘ํ™œํ•œ ํ’๊ฒฝ์„ ๋ณด์—ฌ์ฃผ๋ฉฐ ์™ผ์ชฝ์—์„œ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ์ฒœ์ฒœํžˆ ํŒฌ)
  • "Quick pan following the character's movement across the room" (๋ฐฉ์„ ๊ฐ€๋กœ์ง€๋ฅด๋Š” ์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์„ ๋”ฐ๋ผ ๋น ๋ฅด๊ฒŒ ํŒฌ)
  • "Gentle pan establishing the environment before focusing on the subject" (ํ”ผ์‚ฌ์ฒด์— ์ดˆ์ ์„ ๋งž์ถ”๊ธฐ ์ „์— ํ™˜๊ฒฝ์„ ๋ณด์—ฌ์ฃผ๋Š” ๋ถ€๋“œ๋Ÿฌ์šด ํŒฌ)

ํ‹ธํŠธ ์›€์ง์ž„ (Tilt Movements)

๋‹ค์Œ๊ณผ ๊ฐ™์€ ์„ค๋ช…์œผ๋กœ ์ˆ˜์ง ์นด๋ฉ”๋ผ ์•ต๊ธ€์„ ๊ตฌํ˜„ํ•˜์„ธ์š”:

  • "Low-angle tilt upward emphasizing the character's stature" (์บ๋ฆญํ„ฐ์˜ ํ‚ค๋ฅผ ๊ฐ•์กฐํ•˜๋ฉฐ ์•„๋ž˜์—์„œ ์œ„๋กœ ํ‹ธํŠธ)
  • "High-angle tilt downward creating a sense of vulnerability" (์ทจ์•ฝํ•œ ๋А๋‚Œ์„ ์ฃผ๋ฉฐ ์œ„์—์„œ ์•„๋ž˜๋กœ ํ‹ธํŠธ)
  • "Dutch tilt for dramatic, disorienting effect" (๊ทน์ ์ด๊ณ  ํ˜ผ๋ž€์Šค๋Ÿฌ์šด ํšจ๊ณผ๋ฅผ ์œ„ํ•œ ๋”์น˜ ํ‹ธํŠธ)

์คŒ ํšจ๊ณผ (Zoom Effects)

ํ”„๋กฌํ”„ํŠธ๋กœ ์ดˆ์  ๊ฑฐ๋ฆฌ ๋ณ€ํ™”๋ฅผ ์ œ์–ดํ•˜์„ธ์š”:

  • "Slow zoom-in on the character's expressive face" (์บ๋ฆญํ„ฐ์˜ ํ’๋ถ€ํ•œ ํ‘œ์ •์œผ๋กœ ์ฒœ์ฒœํžˆ ์คŒ์ธ)
  • "Crash zoom for sudden dramatic emphasis" (๊ฐ‘์ž‘์Šค๋Ÿฌ์šด ๊ทน์  ๊ฐ•์กฐ๋ฅผ ์œ„ํ•œ ํฌ๋ž˜์‹œ ์คŒ)
  • "Dolly zoom creating vertigo effect" (ํ˜„๊ธฐ์ฆ ํšจ๊ณผ๋ฅผ ๋งŒ๋“œ๋Š” ๋Œ๋ฆฌ ์คŒ)

์‚ผ๊ฐ๋Œ€ ๊ธฐ๋ฒ• (Tripod Techniques)

์•ˆ์ •์ ์ด๊ณ  ์ „๋ฌธ์ ์ธ ์ƒท์„ ์œ„ํ•ด:

  • "Static tripod shot with subtle camera breathing" (๋ฏธ์„ธํ•œ ์นด๋ฉ”๋ผ ํ˜ธํก์ด ์žˆ๋Š” ์ •์ ์ธ ์‚ผ๊ฐ๋Œ€ ์ƒท)
  • "Locked-off camera position with character movement" (์นด๋ฉ”๋ผ ์œ„์น˜๋Š” ๊ณ ์ •๋˜๊ณ  ์บ๋ฆญํ„ฐ๋งŒ ์›€์ง์ž„)
  • "Steadicam-style smooth following shot" (์Šคํ…Œ๋””์บ  ์Šคํƒ€์ผ์˜ ๋ถ€๋“œ๋Ÿฌ์šด ํŒ”๋กœ์šฐ ์ƒท)

์™„๋ฒฝํ•จ์„ ์œ„ํ•œ "์ˆจ๊ฒจ์ง„" ๋น„์šฉ

๋‹จ๊ฐ€๋Š” ์ ‘๊ทผ ๊ฐ€๋Šฅํ•œ ์ˆ˜์ค€์ด์ง€๋งŒ, Kling Motion Control๋กœ ๋ฐฉ์†ก๊ธ‰ ํ’ˆ์งˆ์„ ๋‹ฌ์„ฑํ•˜๋ ค๋ฉด ์ข…์ข… "๊ฐ€์ฑ (๋ฝ‘๊ธฐ) ๋งˆ์ธ๋“œ"๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ์™„๋ฒฝํ•œ ํŒ”๋‹ค๋ฆฌ ์ •๋ ฌ์„ ๋‹ฌ์„ฑํ•˜๊ณ  ์•„ํ‹ฐํŒฉํŠธ(๊ฒฐํ•จ)๋ฅผ ์ œ๊ฑฐํ•˜๊ธฐ ์œ„ํ•ด **3~5๊ฐœ์˜ ๋ณ€ํ˜•(Variations)**์„ ์ƒ์„ฑํ•  ์˜ˆ์ƒ์„ ํ•˜์‹ญ์‹œ์˜ค.

์ผ๋ฐ˜์ ์ธ ๊ณผ์ œ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค:

์‚ฌ์ง€ ํ™˜๊ฐ (Limb Hallucinations)

AI๊ฐ€ ๊ฐ€๋” ์—ฌ๋ถ„์˜ ํŒ”๋‹ค๋ฆฌ๋ฅผ ์ƒ์„ฑํ•˜๊ฑฐ๋‚˜ ๊ด€์ ˆ ์œ„์น˜๋ฅผ ์ž˜๋ชป ์žก์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์ฃผ๋กœ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ๊ฒฝ์šฐ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค:

  • ๋ ˆํผ๋Ÿฐ์Šค ๋™์ž‘์— ๋ณต์žกํ•˜๊ฒŒ ๊ฒน์น˜๋Š” ๋ถ€๋ถ„์ด ํฌํ•จ๋  ๋•Œ
  • ์บ๋ฆญํ„ฐ ์˜์ƒ์ด ์‹ค๋ฃจ์—ฃ์„ ๋ชจํ˜ธํ•˜๊ฒŒ ๋งŒ๋“ค ๋•Œ
  • ์กฐ๋ช… ์กฐ๊ฑด์ด ์‹ ์ฒด ์œค๊ณฝ์„ ๋ถˆ๋ถ„๋ช…ํ•˜๊ฒŒ ํ•  ๋•Œ

์‹œ๊ฐ„์  ์ผ๊ด€์„ฑ ๋ฌธ์ œ (Temporal Consistency Issues)

์‹œํ€€์Šค ์ „์ฒด์—์„œ ์บ๋ฆญํ„ฐ์˜ ์™ธํ˜•์„ ์ผ๊ด€๋˜๊ฒŒ ์œ ์ง€ํ•˜๋Š” ๊ฒƒ์€ ํŠนํžˆ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ๊ฒฝ์šฐ ์–ด๋ ค์šธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค:

  • ๋น ๋ฅธ ์›€์ง์ž„ ์‹œํ€€์Šค
  • ๋ณต์žกํ•œ ์ง๋ฌผ(์˜ท๊ฐ)์˜ ์—ญ๋™์„ฑ
  • ๋ณ€ํ™”ํ•˜๋Š” ์กฐ๋ช… ์กฐ๊ฑด

ํ™˜๊ฒฝ ํ†ตํ•ฉ (Environmental Integration)

์บ๋ฆญํ„ฐ๋ฅผ ์ƒˆ๋กœ์šด ํ™˜๊ฒฝ์— ๋งค๋„๋Ÿฝ๊ฒŒ ๋ธ”๋ Œ๋”ฉํ•˜๋ ค๋ฉด ์„ธ์‹ฌํ•œ ํ”„๋กฌํ”„ํŠธ ์—”์ง€๋‹ˆ์–ด๋ง๊ณผ ์ž์—ฐ์Šค๋Ÿฌ์šด ์ƒํ˜ธ์ž‘์šฉ์„ ์–ป๊ธฐ ์œ„ํ•œ ์—ฌ๋Ÿฌ ๋ฒˆ์˜ ๋ฐ˜๋ณต ์ž‘์—…์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

ํŠธ๋Ÿฌ๋ธ”์ŠˆํŒ…: ์ผ๋ฐ˜์ ์ธ ์˜ค๋ฅ˜ ์ฝ”๋“œ

Troubleshooting Upper Body Not Detected Error

"Upper Body Not Detected" (์ƒ๋ฐ˜์‹  ๋ฏธ๊ฐ์ง€)

์ด ์˜ค๋ฅ˜๋Š” AI๊ฐ€ ํ”ผ์‚ฌ์ฒด์˜ ์ƒ๋ฐ˜์‹  ๊ตฌ์กฐ๋ฅผ ๋ช…ํ™•ํ•˜๊ฒŒ ์‹๋ณ„ํ•  ์ˆ˜ ์—†์„ ๋•Œ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

์ผ๋ฐ˜์ ์ธ ์›์ธ:

  • ํ”ผ์‚ฌ์ฒด๊ฐ€ ๋„ˆ๋ฌด ์ž‘์Œ: ์บ๋ฆญํ„ฐ๊ฐ€ ํ”„๋ ˆ์ž„ ๊ณต๊ฐ„์„ ์ถฉ๋ถ„ํžˆ ์ฐจ์ง€ํ•˜๋„๋ก ํ•˜์„ธ์š” (๊ถŒ์žฅ: ํ”„๋ ˆ์ž„ ๋†’์ด์˜ 60~80%).
  • ์‹œ์•ผ ๋ฐฉํ•ด: ์บ๋ฆญํ„ฐ์˜ ์ƒ๋ฐ˜์‹ ์„ ๊ฐ€๋ฆฌ๋Š” ๋ฌผ์ฒด๋ฅผ ์ œ๊ฑฐํ•˜์„ธ์š”.
  • ์—ด์•…ํ•œ ์กฐ๋ช…: ์‹ ์ฒด ์œค๊ณฝ์„ ๋†’์ด๊ธฐ ์œ„ํ•ด ์กฐ๋ช…์„ ๊ฐœ์„ ํ•˜์„ธ์š”.
  • ๋ณต์žกํ•œ ๋ฐฐ๊ฒฝ: ๋” ๋‚˜์€ ๊ฐ์ง€๋ฅผ ์œ„ํ•ด ๋‹จ์ˆœํ•œ ๋ฐฐ๊ฒฝ์„ ์‚ฌ์šฉํ•˜์„ธ์š”.

ํ•ด๊ฒฐ์ฑ…: ํ”ผ์‚ฌ์ฒด๊ฐ€ ๋” ๋ช…ํ™•ํ•˜๊ฒŒ ๋ณด์ด๊ณ  ์กฐ๋ช… ์กฐ๊ฑด์ด ์ข‹์€ ์ƒํƒœ์—์„œ ๋ ˆํผ๋Ÿฐ์Šค ์˜์ƒ์„ ๋‹ค์‹œ ์ดฌ์˜ํ•˜์„ธ์š”.

์นด๋ฉ”๋ผ ๋“œ๋ฆฌํ”„ํŠธ (Camera Drift)

Character Orientation Matches Image ๋ชจ๋“œ๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ, ํ”„๋กฌํ”„ํŠธ์— ์•ˆ์ •์„ฑ ๋‹จ์„œ๊ฐ€ ๋ถ€์กฑํ•˜๋ฉด ์นด๋ฉ”๋ผ ๋“œ๋ฆฌํ”„ํŠธ๊ฐ€ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค:

  • ๋ฌธ์ œ: ์˜๋„ํ•˜์ง€ ์•Š์€ ์นด๋ฉ”๋ผ ์›€์ง์ž„์ด๋‚˜ ํ”๋“ค๋ฆฌ๋Š” ์˜์ƒ.
  • ์›์ธ: ๋ชจํ˜ธํ•œ ์›€์ง์ž„ ์„ค๋ช…, ์ƒ์ถฉ๋˜๋Š” ์นด๋ฉ”๋ผ ์ง€์‹œ, ์•ˆ์ •ํ™” ํ”„๋กฌํ”„ํŠธ ๋ถ€์žฌ.
  • ํ•ด๊ฒฐ: ํ”„๋กฌํ”„ํŠธ์— ๋ช…ํ™•ํ•œ ์•ˆ์ •ํ™” ์–ธ์–ด๋ฅผ ํฌํ•จํ•˜์„ธ์š”:
    • "Stable camera position with no movement" (์›€์ง์ž„ ์—†๋Š” ์•ˆ์ •์ ์ธ ์นด๋ฉ”๋ผ ์œ„์น˜)
    • "Locked-off shot on a tripod" (์‚ผ๊ฐ๋Œ€์— ๊ณ ์ •๋œ ์ƒท)
    • "Steady camera following smooth motion" (๋ถ€๋“œ๋Ÿฌ์šด ์›€์ง์ž„์„ ๋”ฐ๋ฅด๋Š” ํ”๋“ค๋ฆผ ์—†๋Š” ์นด๋ฉ”๋ผ)

์ตœ์ ์˜ ๊ฒฐ๊ณผ๋ฅผ ์œ„ํ•œ ๋ชจ๋ฒ” ์‚ฌ๋ก€ (Best Practices)

๋ ˆํผ๋Ÿฐ์Šค ๋น„๋””์˜ค ์„ ํƒ

์˜๋„ํ•œ ๊ฒฐ๊ณผ๋ฌผ์˜ ๋ณต์žก๋„์— ๋งž๋Š” ๋ ˆํผ๋Ÿฐ์Šค ์˜์ƒ์„ ์„ ํƒํ•˜์„ธ์š”.

  • ์ดˆ๋ณด์ž์šฉ:
    • ๊ฐ„๋‹จํ•œ ๊ฑท๊ธฐ๋‚˜ ์„œ ์žˆ๋Š” ๋™์ž‘์œผ๋กœ ์‹œ์ž‘ํ•˜์„ธ์š”.
    • ๊ฒฝํ—˜์ด ์Œ“์ด๋ฉด ๋” ๋ณต์žกํ•œ ์•ก์…˜์œผ๋กœ ์ง„ํ–‰ํ•˜์„ธ์š”.
    • ์ฒ˜์Œ์—๋Š” ๋น ๋ฅธ ์นด๋ฉ”๋ผ ์›€์ง์ž„์ด ์žˆ๋Š” ๋ ˆํผ๋Ÿฐ์Šค ํด๋ฆฝ์€ ํ”ผํ•˜์„ธ์š”.

ํ”„๋กฌํ”„ํŠธ ์—”์ง€๋‹ˆ์–ด๋ง

์ฒด๊ณ„์ ์ธ ํ”„๋กฌํ”„ํŠธ ์ž‘์„ฑ ์ ‘๊ทผ ๋ฐฉ์‹์„ ๊ฐœ๋ฐœํ•˜์„ธ์š”:

  • ํ™˜๊ฒฝ ์„ค๋ช…์œผ๋กœ ์‹œ์ž‘
  • ์บ๋ฆญํ„ฐ ํ–‰๋™ ์„ธ๋ถ€ ์ •๋ณด ์ถ”๊ฐ€
  • ์นด๋ฉ”๋ผ ๋™์ž‘ ์ง€์ •
  • ๋ถ„์œ„๊ธฐ ๋ฐ ์กฐ๋ช… ์š”์†Œ ํฌํ•จ

๋ฐ˜๋ณต์  ๊ฐœ์„  (Iterative Refinement)

AI ๋น„๋””์˜ค ์ƒ์„ฑ์˜ ๋ฐ˜๋ณต์ ์ธ ํŠน์„ฑ์„ ๋ฐ›์•„๋“ค์ด์„ธ์š”:

  • ํ”„๋กฌํ”„ํŠธ๋ฅผ ์•ฝ๊ฐ„์”ฉ ์กฐ์ •ํ•˜์—ฌ ์—ฌ๋Ÿฌ ๋ณ€ํ˜•์„ ์ƒ์„ฑํ•˜์„ธ์š”.
  • ๊ฐ ๊ฒฐ๊ณผ๋ฅผ ๋ถ„์„ํ•˜์—ฌ ํŠน์ • ๊ฐœ์„  ์˜์—ญ์„ ์ฐพ์œผ์„ธ์š”.
  • ์„ฑ๊ณต์ ์ธ ํ”„๋กฌํ”„ํŠธ ์กฐํ•ฉ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ๊ตฌ์ถ•ํ•˜์„ธ์š”.

์‹ค์ œ ์ ์šฉ ์‚ฌ๋ก€

์˜ํ™” ๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์ž‘

Kling Motion Control์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ๋ฐฉ์‹์œผ๋กœ ํ”„๋ฆฌ๋น„์ฆˆ(Pre-viz) ๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํŒŒ์ดํ”„๋ผ์ธ์„ ํ˜์‹ ํ•ฉ๋‹ˆ๋‹ค:

  • ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‹œ๊ฐ„์„ ์ˆ˜ ์ฃผ์—์„œ ์ˆ˜ ์‹œ๊ฐ„์œผ๋กœ ๋‹จ์ถ•
  • ์›€์ง์ž„ ์ปจ์…‰์— ๋Œ€ํ•œ ๋น ๋ฅธ ๋ฐ˜๋ณต(Iteration) ๊ฐ€๋Šฅ
  • ์ „ํ†ต์ ์ธ ์• ๋‹ˆ๋ฉ”์ดํ„ฐ๋ฅผ ์œ„ํ•œ ํ˜„์‹ค์ ์ธ ์›€์ง์ž„ ๋ ˆํผ๋Ÿฐ์Šค ์ œ๊ณต

๊ฒŒ์ž„ ๊ฐœ๋ฐœ

๊ฒŒ์ž„ ์ŠคํŠœ๋””์˜ค๋Š” ์ด ๊ธฐ์ˆ ์„ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ํ™œ์šฉํ•ฉ๋‹ˆ๋‹ค:

  • ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ๋น ๋ฅธ ํ”„๋กœํ† ํƒ€์ดํ•‘
  • ๋‹ค์–‘ํ•œ NPC ์›€์ง์ž„ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ์ƒ์„ฑ
  • ์‹œ๋„ค๋งˆํ‹ฑ ์ปท์‹ (Cutscenes)์˜ ํšจ์œจ์  ์ƒ์„ฑ

๊ต์œก ์ฝ˜ํ…์ธ 

๊ต์œก์ž๋“ค์€ Motion Control์„ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค:

  • ๋ณต์žกํ•œ ๋ฌผ๋ฆฌ ๊ฐœ๋… ์‹œ์—ฐ
  • ๋ชฐ์ž…๊ฐ ์žˆ๋Š” ์—ญ์‚ฌ์  ์žฌ์—ฐ ์˜์ƒ ์ œ์ž‘
  • ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ํ•™์Šต ์ž๋ฃŒ ์ œ์ž‘

ํ–ฅํ›„ ๋ฐœ์ „ ๋ฐฉํ–ฅ

Kling Motion Control ๊ธฐ์ˆ ์ด ์ง„ํ™”ํ•จ์— ๋”ฐ๋ผ, ๋‹ค์Œ๊ณผ ๊ฐ™์€ ๋ฐœ์ „์„ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค:

  • ๋ณต์žกํ•œ ์‚ฌํšŒ์  ์—ญํ•™์„ ๊ฐ€์ง„ ๋‹ค์ค‘ ์บ๋ฆญํ„ฐ ์ƒํ˜ธ์ž‘์šฉ
  • ๋” ํ˜„์‹ค์ ์ธ ํ™˜๊ฒฝ ์ƒํ˜ธ์ž‘์šฉ์„ ์œ„ํ•œ ํ–ฅ์ƒ๋œ ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
  • ๋ผ์ด๋ธŒ ํผํฌ๋จผ์Šค ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์œ„ํ•œ ์‹ค์‹œ๊ฐ„ ์ œ์–ด ์ธํ„ฐํŽ˜์ด์Šค
  • ์ฃผ์š” ์• ๋‹ˆ๋ฉ”์ด์…˜ ์†Œํ”„ํŠธ์›จ์–ด์™€์˜ ํฌ๋กœ์Šค ํ”Œ๋žซํผ ํ˜ธํ™˜์„ฑ

๊ฒฐ๋ก : ๋””์ง€ํ„ธ ํผํŽซ (Digital Puppetry)์˜ ์˜ˆ์ˆ  ๋งˆ์Šคํ„ฐํ•˜๊ธฐ

Kling Motion Control์€ AI ๊ธฐ๋ฐ˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธฐ์ˆ ์˜ ์ค‘๋Œ€ํ•œ ๋„์•ฝ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. Character Orientation Matches Video์™€ Character Orientation Matches Image ๋ชจ๋“œ ์‚ฌ์ด์˜ ๋ฏธ๋ฌ˜ํ•œ ์ฐจ์ด๋ฅผ ์ดํ•ดํ•จ์œผ๋กœ์จ, ํฌ๋ฆฌ์—์ดํ„ฐ๋Š” ๋””์ง€ํ„ธ ์บ๋ฆญํ„ฐ์— ๋Œ€ํ•ด ์ „๋ก€ ์—†๋Š” ํ†ต์ œ๋ ฅ์„ ์–ป์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์„ฑ๊ณต์˜ ์—ด์‡ ๋Š” ๊ผผ๊ผผํ•œ ์ค€๋น„, ์ „๋žต์ ์ธ ํ”„๋กฌํ”„ํŠธ ์—”์ง€๋‹ˆ์–ด๋ง, ๊ทธ๋ฆฌ๊ณ  AI ์ƒ์„ฑ์˜ ๋ฐ˜๋ณต์ ์ธ ํŠน์„ฑ์„ ์ˆ˜์šฉํ•˜๋Š” ๋ฐ ์žˆ์Šต๋‹ˆ๋‹ค. ์™„๋ฒฝ์„ ๊ธฐํ•˜๊ธฐ ์œ„ํ•ด ์—ฌ๋Ÿฌ ๋ฒˆ์˜ ์‹œ๋„๊ฐ€ ํ•„์š”ํ•  ์ˆ˜ ์žˆ์ง€๋งŒ, ๊ทธ ๊ฒฐ๊ณผ๋กœ ์–ป๋Š” ์‚ฌ์‹ค์ ์ธ ์›€์ง์ž„์˜ ์‹œ๋„ค๋งˆํ‹ฑ ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ๊ทธ๋งŒํ•œ ๋…ธ๋ ฅ์„ ๊ธฐ์šธ์ผ ๊ฐ€์น˜๊ฐ€ ์ถฉ๋ถ„ํ•ฉ๋‹ˆ๋‹ค.

Kling Motion Control๊ณผ ํ•จ๊ป˜ํ•˜๋Š” ์—ฌ์ •์—์„œ, ๋งค๋ฒˆ์˜ ์ƒ์„ฑ์ด ๊ท€์ค‘ํ•œ ๋ฐฐ์›€์˜ ๊ธฐํšŒ์ž„์„ ๊ธฐ์–ตํ•˜์„ธ์š”. ์„ฑ๊ณต์ ์ธ ์ ‘๊ทผ ๋ฐฉ์‹์„ ๊ธฐ๋กํ•˜๊ณ , ๋„์ „ ๊ณผ์ œ๋ฅผ ๋ถ„์„ํ•˜๋ฉฐ, ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ  ์ œ์ž‘์˜ ์ด ํฅ๋ฏธ์ง„์ง„ํ•œ ์ƒˆ๋กœ์šด ์˜์—ญ์—์„œ ์ ์ง„์ ์œผ๋กœ ์ „๋ฌธ์„ฑ์„ ์Œ“์•„๊ฐ€์‹œ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค.


์ฐฝ์˜์ ์ธ ์›Œํฌํ”Œ๋กœ์šฐ๋ฅผ ํ˜์‹ ํ•  ์ค€๋น„๊ฐ€ ๋˜์…จ๋‚˜์š”? ์˜ค๋Š˜ Kling Motion Control ์‹คํ—˜์„ ์‹œ์ž‘ํ•˜๊ณ  ๊ฒฐ์ •๋ก ์  AI ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ํž˜์„ ๊ฒฝํ—˜ํ•ด ๋ณด์„ธ์š”.

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Kling Motion Control ๋งˆ์Šคํ„ฐํ•˜๊ธฐ: AI ๋””์ง€ํ„ธ ํผํŽซ (Digital Puppetry) ์™„๋ฒฝ ๊ฐ€์ด๋“œ (2026) | Kling Studio Blog | Kling 2.6 Studio